New company Linked-In Page + Streaming channel

First we want to wish everyone out there a safe and healthy week. Hopefully everyone who can is staying in and helping to stop the spread while our essential workers are out there keeping things moving. We are all in this together and taking care of each other by following the precautions to help bring things back to normal .
I made a GIF that is shared in the previous blog post to help spread the message of #stayhome if anyone feels like sharing it out there.

Get Linked in to LVA
If you are on Linked-in and want to connect with Livevideoart on that platform please click the image below and follow our new official business page.

I have had some luck on this job search site as a freelancer with some big opportunities finding me once and a while over the years and so we hope this trend will grow along with us at our new LVA home on Linked In.

Live Streams and Vlogs
We have set up some streaming channels in an attempt to stay connected with our audience and friends out there and also encourage us to publish some more VLOG style content with some live streams showing design and project process.

For the foreseeable future we will do a live stream at least once a week starting Tuesday March 31st, on You Tube and on Mixer featuring original live performances DJ/VJ mixes info vids like tips on using Resolume for VJs & projection mapping artists.
We also have a space for some casual VR gaming streams and place to geek out on the latest piece of ARVJ kit.

Sculpting assets for refleXion in Z-Brush

Z Brush is one of my main modeling tools along with Maya and I have used it for a wide range of production needs. 3D sculpting tools like Z brush are used to add hyper realistic details to models or create full 3d assets in a unique intuitive artist driven way. Powerful exporting tools allow us to create high detail production content as well as real time game models or files for 3D printing within the same workflow. Seamless fie sending to Maya and back makes it easy to build and texture objects and then pop into Maya with Go Z to animate and set things up. Once a base model file is set up we export the model for use in Unity 3d where we apply the refleXion component effects and animator controls.
We are building up some cool content for the first refleXion release from Wack Monster Interactive that I am excited to share soon. Experimenting with some concepts like unlocking and unfolding interconnected objects as you explore our first real-time visuals source app… More on that to come
Check out a few videos I will list here of my sculpting / modelling process in Z brush. The mutant shark was used in The Funhouse Underwater Ballroom Halloween scene and came out to attack the “glass” wall scaring the kids who came near triggering out interactive sensor zones.

Learn more about refleXion real time visuals systems at

Just want to wish everyone a safe time ahead and send a huge thank you out to all the health care workers and other essential workers out there keeping the world moving.
We hope to see you and share much more livevideoart IRL soon as this all clears up .
Vj Guy 🙂 one <3